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106 Game Reviews

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Good start, but needs improvement

Fix the controls to work for right-handers. Try these keys:

A ( = 65 in ActionScript)
D ( = 68)
W ( = 87)

It might add more of a challenge to the game if you make the targets aggressive; i.e., they shoot back and you have to dogde. (S = 83, if you want to add a duck function.) A more visible font in the interface would be preferable as well.

Nix

-This is a click-and-drag dressup, which gets to be a pain in the butt when you're trying to drag stuff around. Try a selector-based dressup and you might have something.
-When you design clothing, make sure it'll fit onto the character; and for the matter, make sure the character is clothable. Pacman doesn't necessarily fall into that category.
-Finally, if you're going to put ads in your Flash, make sure the Flash is WORTH waiting through ads for in the first place.

Good start

The game wasn't at all entertaining. However, you did build a dressup the RIGHT way, as opposed to the click-and-drag crap we usually get here, and for that I will give you credit. Take the basic structure of this, and up the ante.

Loved it

Very original, very amusing, very frustrating. My only suggestion: work on your English.

Ockam responds:

That's true, ;)
my english is a little poor actualy, but i'm going to make it better. ^^
Thanx

Great game

The theme aside, this was a good concept. The art was well done, although the sounds could have been smoother, and I really enjoyed playing.

As for the theme: loved it! An excellent addition to the Politics collection!

And I was actually happy to lose this one. Sing with me, everybody!

"HE HAD IT COMIN' / HE HAD IT COMIN'
HE HAD IT COMIN' ALL ALONG
I DIDN'T DO IT / BUT IF I'D DONE IT
HOW COULD YOU TELL ME THAT I WAS WRONG?!"

(Thank you, thank you very much.)

It was okay

I was entertained, which is always important. I'd recommend working on graphics a bit; gradients don't get you everywhere. Level 5 needs to be fixed; I shot everything that came in, then it was a very long nothing happening. A good start, though; keep working on it.

Lucy88 responds:

This glitch has been corrected

Nice premise

But the Scripting needs serious work. I clicked "instructions" and got level 0, made it through level 1 and started over; and for that matter, it wasn't clear I was supposed to click and drag the ball. I'd suggest actually making the ball into a cursor object to improve the game. But it does have potential; it just needs finessing.

Aaron0710 responds:

Right, I've fixed it up now... and checked it from the site. The instructions work, as does the shiny new plot button.

Useless

It's basically a non-interactive slideshow. And not very educational; I'd rather just keep the Tripod name and avoid the hassle. No more of these, please.

Too basic

Fair enough for a shooter, but there was really no skill involved. You weren't fighting a timer, nor moving targets, nor anyone trying to shoot you before you shot them. And buying ammo (and upgrades?) should really be saved for the end of a level, not while you're shooting. Graphics improvement would be a nice bonus. Work on it some more, and perhaps ask a few friends to test it for you and get their input before submitting it here.

iamrunegecko responds:

i will be adding moving targets, then re-submitting...

It's a start

-Instructions: the spacebar skips frames. use "next" and "previous" buttons.
-Gameplay: The background is a classic mistake. I know you were going for the feel of a real city, but it was impossible to see anything--including Godzilla. Both lizard and enemies moved too fast to have any real control. Half the screen was occupied by a status bar, also distracting from the lower half; this needs to be MUCH smaller. Finally, you need sound effects to make the game more immersive.

Kudos for trying, but you have a long way to go. Do some fine-tuning, maybe get your friends to test it for you, and then resubmit.

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